![]() But with more play time you slowly get to grips with the mechanics and the way the spider feels. At first it feels like you are constantly flying into hazards and enemy fire – basically everywhere you don’t want to go. Tiers of heck along with wave survivor are the only modes for the single player – so playing with friends or online is almost a must to get anything out of SpiderHeck.Ĭontrolling your spider can take some time to get used to – we recommend playing with friends first as it removes some of the frustration and keeps things entertaining. All of these are self explanatory, with tiers of heck acting almost as an extra challenge mode for the game’s different weapons. There are four different game platforms and one extra for customisations to your spider – quick match, versus battle, wave survival and tiers of heck. To start a game you gracefully land your spider on one of the labelled platforms and wait for about 3 seconds. There are weapons, hazards and platforms laying around, with the menu acting as a smart little guide to get used to things – especially if you are swinging around with friends at the same time. You’re then greeted with a control map to explore and get used to the controls. Dropping you into the main menu – which acts as an arena itself – the first thing you see is the bold glowing game title and instructions to add extra players. ![]() SpiderHeck’s main focus is definitely local multiplayer. With its influences clear – mainly Star Wars, Spider-Man with a touch of Smash Bros – this is a fun if quite simple experience that has just enough legs in multiplayer to keep you mildly entertained. SpiderHeck tries to pull off the childish dream of giving spiders over the top weapons – especially lightsabers – while letting you swing from wall to wall in arena style combat. Takes time to get used to the controls and feel of your spider
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